Thursday, November 24, 2011

Indian Warrior

Smart Phone 3D Assets

This is my first post for a very long time, I have been working on a game full time and it has finally been released. Its a hidden object game (not my favourite genre but I skilled up heaps while I was working on it so Im very happy about it. Im busy getting into the swing of modelling for games (smart phone platform) and finding it heaps of fun.

Heres a piece Im working on at the moment, its still a work in progress but its coming along well. I need to revisit the maya file and add extra bits as it really doesnt really work, and wont work in real life. I was getting a bit a head of myself as I love texturing in Mudbox! Very fun and easy if you know your way around any 3D package.

Wednesday, August 24, 2011

Diablo 3 practice

its been a while. I have been upskilling my photoshop skills and now I think I am able to get better results from Photoshop. I have had D3 on my mind for a long time now and cant wait to play the game. Ever since I played Diablo 2 I have loved the art style, so I wanted to see how much Ive learnt in the past few months and decieded to try and replecate the blizzard style of concept art. This piece took me 30minutes to do, and now that I know how to do it this way the next will be a whole lot faster.

Tuesday, June 7, 2011

Charity Painting MONSOON SEASON

My awesome girlfriend Frances Ratner has recently taken a life changing opportunity helping out as a volunteer worker for Women's Empowerment in India. She will be spending 3+ months abroad and before she goes in mid July she wants to raise some funds to buy text books and teaching material for the children and women she is going to be working for. Her goal is to make $750 through donations and by selling some of her items.

She asked me to paint a picture for her blogs title so I did and came up with a good Idea to make a full on print quality art work measuring 50cm by 17.3cm. I have donated a nice exclusive edition giclée print of it to her as an auction piece, and I also think there will be a smaller edition which will be randomly given to one lucky person who has donated $ through a lucky draw system (THIS WILL BE CLARIFIED ON HER BLOG).

Have a look at her blog and see if you can help.

Monday, May 2, 2011

keeping the gates

This is a speed painting which I produced under an hour in Photoshop I will need to make a final polished version of it one day but I think as a concept piece, it serves its purpose.

flight Path

I thought I would change it up a little and do something completely different from what I was doing.

I wanted to explore colour and a dynamic composition with this one. I slanted the picture which gave it an off balance feeling and added lots of depth by adding a plane flying into the picture.

Saturday, April 30, 2011


I decided to model this marine. Have a look and the artist Vitally Bulgarov. It has his render of this same suit which he modeled.

It has been my inspiration for a while now so I thought I would compare my skills. I spent 5 hours on the polly modeling in Maya and soon to put it through MudBOX.

Just want to make it clear that I did not come up with the concept for this marine but used it as a little practice for myself as I thought it was quite epic. Vitally Bulgarov based his design on the StarCraft 2 Marine.

Friday, April 29, 2011

skinny police

I havnt modeled a highly stylized 3D character before so I thought I would have a go at making a skinny police man. He is on holiday and playing a bit of golf when all of a sudden someone stole his ball so he draws his gone on the guy. At the moment Im adding some detail and modeling his golf clubs and gun.

Show reel 2010

For Better quality use this link.

Thursday, April 28, 2011


I thought I would make an Troll character as homage to Lord of the Rings and the Hobbit. I really have to start focusssing on the hands a little more, I like creating the form first. I gave him a bit of a dog leg instead of the bulky legs it has in Lord of the Rings.


I call this the ugly samurai and it still needs a bit of work especially on the pants. I will texture it soon, but for now I have to get started on my third character. I will be trying to pump out one or two heroes/heroins every day until I get a job as a 3D artist :) So keep watching this blog as there will be many updates!

Wednesday, April 27, 2011


 I wanted to look into Low polly modeling for game design. So I looked at Team fortress Models and wanted to recreate them as best I could. The main thing I found when modeling these characters was to keep the proportions as close to real life as possible but focus on small aspects, when dealing with creating the characteristics of the different characters.

Thursday, March 3, 2011

morpheus rig for my Zombie short

heres a little fix up job of the previous mountain scape I did