Wednesday, April 27, 2011

 I wanted to look into Low polly modeling for game design. So I looked at Team fortress Models and wanted to recreate them as best I could. The main thing I found when modeling these characters was to keep the proportions as close to real life as possible but focus on small aspects, when dealing with creating the characteristics of the different characters.

1 comment:

  1. a good design means that each characters' silhouette is enough to differentiate and identify them

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